Work Archive
a collection of personal and academic outputs.
Technical Works
a slow, but growing list of projects in software development.
3D Paddle Play
a Pong clone in 3D pixel art made in Unity Universal Render Pipeline
Parametric Surfaces Application
a short simulation app animating optimized mathematical surfaces
Book Marker
an application to track books and maintain a personal library
Personal Website
personal blog and portfolio built in Next.js with pseudorandom particle effects
Wag&Trails CRUD Web Application
A dog walking social application built in React, Node.js, and PostgreSQL.
Algorithms, Simulations, and Explorations
records of personal and academic skill development to build new things.
Organic Fractal Simulation
procedurally generating a depth-based colored, 3D organic Sierpinski Pyramid
Hashing Case Study
visualizing pseudorandomness using hash values in a 3D plane
QuadTree Pruning
a color quantization algorithm tested to compress images
Stack and Queue Flood Fills
exploring fill algorithms, from depth and breadth-first searches
Previous Digital Design Works
problem solving and creative thinking in visual mediums.
Minecraft Education Learning Portal
researched and developed an innovative hub server framework for Minecraft Education
Tilemap Art Study - Ambience
a style study composition based on modern 2D pixel games focusing on ambient environments
Puntahanan: a design framework
a study on reconsidering voids from light industry locations
Adriatiko
experimenting placemaking theory on abandoned streetscapes
Laguna Industrial Town Design
allocating community spaces for unused plots via urban plan strategies