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Work Archive

a collection of personal and academic outputs.

Technical Works

a slow, but growing list of projects in software development.

3D Paddle Play
UnityC#Cg

a Pong clone in 3D pixel art made in Unity Universal Render Pipeline

Parametric Surfaces Application
UnityC#CgHLSL

a short simulation app animating optimized mathematical surfaces

Book Marker
Java

an application to track books and maintain a personal library

Personal Website
ReactTypeScriptNext.jsNode.js

personal blog and portfolio built in Next.js with pseudorandom particle effects

Wag&Trails CRUD Web Application
ReactJavaScriptNode.jsPostgreSQL

A dog walking social application built in React, Node.js, and PostgreSQL.

Algorithms, Simulations, and Explorations

records of personal and academic skill development to build new things.

Organic Fractal Simulation
UnityC#CgHLSL

procedurally generating a depth-based colored, 3D organic Sierpinski Pyramid

Hashing Case Study
UnityC#CgHLSL

visualizing pseudorandomness using hash values in a 3D plane

QuadTree Pruning
C++

a color quantization algorithm tested to compress images

Stack and Queue Flood Fills
C++ImageMagick

exploring fill algorithms, from depth and breadth-first searches

Previous Digital Design Works

problem solving and creative thinking in visual mediums.

Minecraft Education Learning Portal
ResearchHub Server DesignSketchUp

researched and developed an innovative hub server framework for Minecraft Education

Tilemap Art Study - Ambience
ResearchAsepritePixel Art

a style study composition based on modern 2D pixel games focusing on ambient environments

Puntahanan: a design framework
ResearchArchivedUrban Design

a study on reconsidering voids from light industry locations

Adriatiko
ArchivedStreetscape DesignSketchUp

experimenting placemaking theory on abandoned streetscapes

Laguna Industrial Town Design
ArchivedUrban Design

allocating community spaces for unused plots via urban plan strategies